Real post in a few days
100 Greatest hits of YouTube
Stop Motion
Stop motion (also known as stop-action or frame-by-frame) is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop motion for their ease of repositioning. Stop motion animation using clay is described as clay animation.
Some examples:
Sauerbraten
Sauerbraten is your typical “kill everything that moves” game with a twist
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).
With this feature you can create maps like this one:
Download here!
WordPress Logo Fun!
The guys behind WordPress are running a contest, with prizes!

The WordPress Galaxy
I made this image with Photoshop, a WordPress logo and an amazing photo of the Andromeda Galaxy.
lose/lose
Tired of playing games without consequences? You want MORE ACTION?! Try LOSE/LOSE!
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?
So yeah, you get points for destroying your computer, and you will probably have to reinstall everything . Enjoy!
Meet Orangetown

Simutrans has changed my life. Now I’m wasting my time building train networks instead of killing zombies
Btw, It really exists
A couple of things
New header! It’s a fractal flame made with Apophysis. I’d like to use this post to advertise some cool things:
- Simutrans: An open-source transportation simulation game. A lot of nice features, such as different “paksets” (graphic packages with economy data for the scenery).
- Urban Dead: A text-based zombie apocalypse game, with 20000 active players and a really nice community.
- http://myparentsjoinedfacebook.com/ THE PAIN! THE HORROR!
- MS Paint Adventures: You find a HYPERLINK leading to an INTERESTING GAME.
I’ve been downloading a lot of stuff from Sourceforge lately. Thousands of open-source applications and the possibility to start your own!
Btw,
Hi
Welcome. This blog is pretty useless actually. I only plan to use It as a place where to throw shit at, so don’t expect something deep or emotional from here.
